![]() The higher the potential skill is, the more powerful it gets depending on what it is.Īll skills starts off at level one with a lower chance of higher level, unless a Victorious Butterfly Scales was used prior to awakening it, which allows the awakening to perform twice, thus bumping to at least level 2.īe advised however, that Remix tickets are unusable in this mode, and if players are unsatisfied with the awakening skill they obtained, they can use a Water of Repose on it in synthesis. The skills that can be obtained are random, and unlike the skills on "Synthesis", there is a leveling system on it. Diaper will allow the awakening of the accessories that reached 10 EXP, at the cost of one 'Stone of Hidden Ideas' which can be bought at the Prime Market. Street Fight (The player MUST gain score for this to work.).GAT (Normal/Automatching/Guild Battle)*.The following games will raise the EXP anything not listed here do not count as a raise to it. Players need 10 EXP to awaken or attempt to 'level up' the skill. Regardless if the player win or lose, as long as they have sit through the entire match without leaving or disconnecting, they will raise the "EXP" of the used accessory by one, as labelled next to it. Upon obtaining the access to this Synthesis, to be able to awaken any of your desired accessory, players need to battle in games. In this section, you can awaken the potential of your accessory and level it up to become much stronger. Also, depending on the core used in creation, the color might be different. Success Rates will affect whether if you get a shattered core, or a perfect accessory from the core itself. The maximum upper limit you can reach is 50%. Any material placed in the section reduces the percentage by 0.1%, but adding specific materials like sand will raise them. By default, the upper limit is 10% (some of them have different value), but they can be raised by using cores as part of the material. In addition, there is a Success Rate under the core section. Insert the core you want to alchemize, and fill in each section to its minimum requirement with materials you normally use. In this section, you can create an accessory of your own from the cores you found in dungeon exploration from Megaforce Missions. Inherit Skills for accessories can be found here. There are difficulty on each accessory you want to inherit its ability to, and the higher the difficulty is, the more percentage you have to dump into the section, and the much lower chance of you earning that inherited ability.Īlso, as inherits falls under "skills", they too have the same skill space as that of the normal skills (check above). You can also save the slot in any of the 3 set up slots for future synthesizing in the skills.Īccessible after completing/failing the upgrade quest.Īfter the upgrade, there will be an extra section where you can inherit the skills of your owned accessory into your desired accessory. Having a maximum force for all three will most likely result in none, as most of Level 3 or 4 will attempt to squeeze into the accessory. If the attempted skill is tried on the slot but it has insufficient space, the skill will not appear in the slot, or they will be added into the section where they would not normally be landed on. Card Materials often have a higher chance of being added into the skill list.Įach Accessory possess up to 8 skill space and each skills occupies up a certain skill space. Each section can only produce one skills, so you will need to take this into consideration. Materials you placed inside will affect POWER, TRICK, or LIFE Force, and will have random results depending on how much percentage you have added into the overall stat. In this section, you are able to synthesize any accessory you own with skills desired to your liking.
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