![]() +Replaced "piercing" property with something more suitable (different for each blade) +For every stack of Soul Shard increases damage by 50% +The Shockwave attack deals 200% base damage per Soul Shard and costs only 1 Soul Shard. +Grenade deals more dmg (up to extra 2500%) +Every attack spawns large pumpkin which will explode after 1-1.5 sec +Meteor from sky now triggers with every attack from chain and has increased fall speed +"Whirlwind" Increases move speed, has faster cooldown and deals 100% more damage. +Spinning scythes from " Whirlwind" attack has higher attack rate and higher spin rate. Dash does 6 quick jumps with low damage but "stun" effect, Slash does 4 slow jumps with high damage. +Slash and Dash now perform multiple jumps with attack to enemies near hero. +Calls 1 Neon Cat from sky on target every time attack is started Dash performs 6 jumps (short) ( 6 + 4 jumps were broken due to Slash refreshing with crit ) 2nd: 1 meteor on each enemy at moderate area +At 10 stacks Wicked Solo will consume all stacks and create huge time bubble +Basic attack also launches crows (basically, smaller version of Crows effect) +Area effect deals 500% attack dmg, ignores armor, adds Cripple and Defensless debuff +Now crits every time (except enemies immune to crits) +Spawn rate increases the longer attack is being performed. ![]() Now, with these "edits" to legendary weapons you can finally try all the different strats one day you thought of. So, we got something like ~6 good legendary weapons in VV that can be used in high tier builds (easily pass Cauldron of Chaos or reach round 10+ in Bottomless Pit) and other trash that can't even compete with simple + combo. "Finally, some good f#king content" - Regular VV enjoyer, probably
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